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Gallipoli Expedition Mode — Objectives and Victory

Understand Gallipoli Expedition mode: 25v25 sectors, semi-random objectives, Momentum, attacking and defending.

Direct answer

How does Expedition mode work and how does a team win?

Expedition is a 25v25 attack-and-defend mode. Attackers complete semi-randomized objectives sector by sector while preserving Momentum; defenders delay and stop that advance before it can continue.

Source checkedChecked: 2026-08-23
  • Advance one sector at a time
  • Objectives can change between matches
  • Attackers protect Momentum; defenders drain the advance

Objective flow

Expedition divides the battlefield into sectors between attacker and defender spawns. The active sector contains objectives that attackers must complete before the advance can continue. Those objectives are semi-randomized, so the same map does not always produce one fixed route.

Attacking

Attackers need to complete the current objective chain while preserving Momentum. Treat Momentum as the ability to sustain the advance; the reviewed post-launch summary confirms its importance but does not support publishing one universal conversion formula here.

  • Confirm which objective is active before leaving cover.
  • Move enough players onto the objective rather than stopping at its edge.
  • Change the class mix when construction, explosives, spotting or medical support is missing.
  • Re-read the sector after an objective completes.

Defending

Defenders win by stopping the advance. Delaying attackers outside the objective is useful only when it protects the active objective or drains their ability to continue.

  • Build and hold around the current objective, not an obsolete one.
  • Cover approaches without stacking the entire team in one lane.
  • Preserve support roles so a single loss does not collapse the defense.

Common failure patterns

FailureWhy it hurts
Fighting far from the active objectiveKills may not change the sector state
Repeating the last match's routeSemi-random objectives can make it irrelevant
Ignoring support rolesThe team loses ammunition, construction, spotting or revives
Treating Momentum as an infinite timerThe attack has a limited ability to continue

Win-condition recap

Attackers must keep completing the active sector objectives without exhausting the advance. Defenders must stop that chain. Exact sector counts and objective combinations can vary, so this guide does not claim one universal layout.

Evidence trail

Sources for this page

  1. Launch maps, Expedition, classes, weapons and progression.

    Checked 2026-08-23
  2. Sector flow, semi-random objectives, attackers, defenders and Momentum.

    Checked 2026-08-23