Choose by the missing job
Gallipoli's class roster is team-oriented. Start with the job your squad is missing rather than a universal power ranking.
Verified role table
| Official class | Primary field job documented by the class overview |
|---|---|
| Officer | Leadership and squad direction |
| Rifleman | General front-line fighting |
| Ammo Bearer | Ammunition support |
| Engineer | Construction and battlefield equipment |
| Light Machine Gunner | Mobile sustained fire; British-only in the official overview |
| Heavy Machine Gunner | Heavy sustained fire |
| Bomber | Explosive pressure |
| Spotter | Reconnaissance and spotting |
| Sniper | Precision fire |
| Stretcher Bearer | Medical support and revives |
Each class has two kits. Some weapons or equipment are limited by class, faction or subfaction, so a class name does not imply access to every item.
Build a balanced squad
A squad that already has direct fire may gain more from ammunition, spotting, construction or medical support than from another precision role. This is situational guidance derived from the documented jobs, not a developer-authored composition formula.
Progression does not gate the roster
Available classes begin unlocked. Using a class advances its perk, cosmetic and prestige path, so progression rewards familiarity without requiring new players to wait before trying a role.
Unconfirmed details
This launch guide does not publish class damage bonuses, exact perk values or a tier list. Chinese class labels are explanatory; the official English names remain visible until an official Chinese terminology set is verified.
Sources for this page
Launch maps, Expedition, classes, weapons and progression.
Checked 2026-08-23- officialGallipoli Classes
Exact ten-class roster, class roles, kits and restrictions.
Checked 2026-08-23 - officialClass & Weapon Progression
Immediate class and weapon access, perks and prestige.
Checked 2026-08-23